SUSUMU JUMPERS Introduces New “Bonus Chance Period! Top Ranker” Campaign Based on User Feedback
Kyoto, Japan – February 7, 2026 – Susumu Co., Ltd., a manufacturer and seller of electronic components, has launched the new “Bonus Chance Period! Top Ranker” campaign for its browser-based metaverse game, “SUSUMU JUMPERS.” The campaign, available for a limited time starting February 7, 2026, has been revised based on player feedback to offer a more accessible challenge for new and experienced players alike.

“SUSUMU JUMPERS,” released in July 2025, aims to allow users to experience “invisible technology” as Susumu Co., Ltd. envisions “technology that advances the evolution of the world.” The game’s official website can be found at https://jumpers.susumu.co.jp/, and an image movie is available at https://youtu.be/Hjkz6OQQ2wo.
Previous “Top Ranker” Initiatives
Since August 2025, “SUSUMU JUMPERS” has held time-attack ranking events where players competed to clear Stage 3 in the fastest time, with prizes for the top three finishers. While the game’s challenging elements were highly praised by experienced players, feedback from player surveys indicated areas for improvement:
-
“It’s difficult, and I can’t often reach the goal.”
-
“It feels like a high hurdle for first-time players.”
-
“I’d appreciate a more casual way to participate.”
These comments, which arose from players enjoying the game experience, were recognized as valuable insights for improvement by Susumu Co., Ltd.
Revisions Based on Player Feedback
In response to player input, the “Bonus Chance Period! Top Ranker” campaign has modified its ranking criteria. Instead of competing for the fastest time to clear Stage 3, the new condition is the fastest time to clear Stage 1. By setting Stage 1 completion as the primary goal, the campaign aims to:
-
Make it easier for first-time players to aim for the goal.
-
Allow participation in rankings with shorter play sessions.
-
Provide a sense of accomplishment for completing a stage.
This design reduces psychological barriers while maintaining the game’s excitement, emphasizing the importance of taking the first step.
Recommended for First-Time Players
This campaign is particularly recommended for those who have been hesitant to challenge the rankings due to perceived difficulty. Players can:
-
Easily challenge themselves with Stage 1 as the goal.
-
Attempt repeatedly in short sessions and enjoy at their own pace.
-
Participate for enjoyment, not just to reach the top ranks.
This ranking event is accessible to both experienced players and those new to “SUSUMU JUMPERS.”

Campaign Overview
Campaign Title: Bonus Chance Period! Top Ranker Campaign
Campaign Period:
-
Round 1: February 7, 2026 (Sat) 00:00 – February 27, 2026 (Fri) 15:00
-
Round 2: March 3, 2026 (Tue) 00:00 – March 27, 2026 (Fri) 15:00
Ranking Condition: Compete based on the time to clear Stage 1.
How to Apply:
-
Challenge the game during the campaign period.
-
Fill in the required information on the application form, accessible from within the metaverse space (“Survey & Top Ranker Gift Application Form”).
-
As proof of completion, submit a screenshot taken in front of the “RANKING Panel” via the application form.
Winner Notification: Winners will be contacted via the email address provided in the survey form within approximately two weeks after the campaign period ends.
Prizes: Amazon Gift Card (e-mail type)
-
1st place: 10,000 JPY
-
2nd place: 5,000 JPY
-
3rd place: 3,000 JPY
Notes:
-
Participation in this campaign requires creating a “Spatial” account.
-
Application via the dedicated survey form is required to receive prizes.
-
Prize delivery is limited to residents of Japan.
-
Winners will be contacted at the email address provided in the survey form.
-
No contact will be made for non-winners.
-
If there is an error in the email address registered in the survey form, making winner notification or prize delivery impossible, the win will be invalidated.
How to Play:
-
For PC:
- Access the link: https://www.spatial.io/s/SUSUMU-JUMPERS-673ed387c6f66862305dcb84
- No app installation is required; play directly in your browser.
-
For Smartphones:
- Install the “Spatial” app.
- Search for “SUSUMU JUMPERS” within the app.
- Play the game.
Supported Devices: PC, smartphones, tablets, VR headsets.
Susumu Co., Ltd. Overview
Established in 1964, Susumu Co., Ltd. is a B2B manufacturer engaged in the development, manufacturing, and sales of electronic components. The company specializes in resistors utilizing “thin-film technology” and supports manufacturing worldwide from Japan. Its products are used in various aspects of daily life, including smartphones, automobiles, and medical devices. The electronic components that serve as jumping platforms in “SUSUMU JUMPERS” symbolize the technology and challenges that Susumu Co., Ltd. has undertaken.
-
Name: Susumu Co., Ltd.
-
Headquarters: Kyoto Mitsui Building 8F, Naginatoboko-cho 8, Shijo-dori Karasuma Higashi-iru, Shimogyo-ku, Kyoto City.
-
Obama Factory: 31-2 Tsuchibuchi, Noji, Obama City, Fukui Prefecture.
-
Itoigawa Factory: Minamiterashima Factory: 2-1-15 Minamiterashima, Itoigawa City, Niigata Prefecture; Susawa Factory: 3005-2 Susawa, Itoigawa City, Niigata Prefecture.
-
Representative Director: Naoyuki Okamoto
-
Established: July 1964
-
Business Activities: Manufacturing and sales of electronic components.
